History

OOMM Games was created with the idea of designing fun games that anybody can enjoy. To this end, we strive to limit the number of components that go into each game. We believe games can still have depth and complexity without needing hundreds of pieces. Does this mean we will never produce games with lots of pieces, or complex rules? No. But we will look at a game very carefully to decide if that complexity is really needed. 

OOMM games began in 2017, with a simple game concept that we knew had great potential. Since then, we have been striving to make this game, and others a reality. Our first Kickstarter for this game - No Escape - launches in April.

 
 
 

The Team

 
 

Owner

Lance Priebe

Entrepreneur, Businessman, and all around cool guy. 

The most damaging phrase in the language is "It's always been done this way"  - Grace Hopper

I believe it is important to explore many new ideas and concepts. 

 

 
 

 
 

Designer

Jonathan Thwaites

Father, Dreamer, and Life of the Party

For me, real life is hard work. Making movies is like a vacation for my soul. - Guillermo del Toro

I have been designing games as long as I can remember. In 2015 I decided it was time to take it seriously, and start designing great games. Now to see if I can...