News

  • THE RETURN OF CYBERPUNK, PART TWO

    Many of these titles still reflect nostalgia for the original 80's retro cyberpunk. Seeing these throwbacks finding their way back to the frontline has me concerned, mostly from their anachronistic nature.
  • THE RETURN OF CYBERPUNK, PART ONE

    I don't understand this fanatical desire to dump every form of fantastic or weird fiction into a "punk" moniker.  A simple Google search will find other variations, including spacepunk, weirdpunk—why don't we just create a term, omnipunk, that covers them all (checked...already taken). 
  • PAPER VS. PIXELS

    The last trophy locked in plier-like kung-fu grip by paper gaming was the adaptive story—a game players can affect and alter, even to the extent of changing the entire world by the end of it. 
  • DICE ROLLING & THE ILLUSION OF CONTROL

    In role-playing games, the GM is handling combat; dice rolling is one of the only ways players can control their own fate…even when they aren't. 
  • How To Solo Play - Part 2

    Alas, that does leave a bunch remaining, the games limited in player count with no included rules for solitaire play. Ones with deception and subterfuge like Sheriff of Nottingham or straight-up party games are basically out, but even looking at my own collection, that still leaves dozens I could play.
  • How To Solo Play - Part 1

    Most solitaire games are available as even ones stating a minimum of two players can often still be played by assuming two characters. Even games limited to two players often force them to play two characters each. 
  • IT'S JUST A GAME

    I hate those words. It's just a game. It's just a fill-in-the-blank.
  • THE OPTION OF SACRIFICE

    With board games, specifically cooperative games, sacrifice is often discouraged as player elimination is generally frowned upon. 
  • WHERE ARE ALL THE SCIENCE FICTION GAMES?

    Obviously, The Elder Scrolls and The Witcher series are extremely popular, but these are countered by Bioshock, Mass Effect, Half-Life, Starcraft, and Halo. But with tabletop games, this dynamic is flipped.
  • TOP 5 PROBLEMS WITH GLOOMHAVEN

    Gloomhaven is still a great game…but nothing is perfect. And if Gloomhaven was perfect, it wouldn’t need us to love it, because a perfect thing doesn’t require it. 
  • MONOPOLY AND THE HISTORY OF GAME INFLUENCE

      The important takeaway from all this deals with originality; it’s not as essential to develop an entirely novel mechanic as it is to integrate a mechanic, new or not, perfectly into a game.
  • THE TOP 5 INNOVATIONS OF STARLIGHT

    Having gone through the rules and analyzed the various gameplay videos, I have isolated what I believe are the top five innovations of this new game.